![](https://static.wixstatic.com/media/613491_f626b3cdbc824061bf82710e1e0f186a~mv2.gif)
![](https://static.wixstatic.com/media/613491_4c703f26e4bd4b12a0add5178284728b~mv2.png/v1/fill/w_431,h_79,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/613491_4c703f26e4bd4b12a0add5178284728b~mv2.png)
![](https://static.wixstatic.com/media/613491_f626b3cdbc824061bf82710e1e0f186a~mv2.gif)
![OpenGL PBR Rendering Engine](https://static.wixstatic.com/media/613491_47062245c9e345aea9ea57b4df84e8fa~mv2.gif)
Overview
![](https://static.wixstatic.com/media/613491_ffeb97812d6742898056ab0fddd456ef~mv2.png/v1/fill/w_67,h_60,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/613491_ffeb97812d6742898056ab0fddd456ef~mv2.png)
5 people
![](https://static.wixstatic.com/media/613491_5f65bf0a4ad64034b24f212b5092678a~mv2.png/v1/fill/w_60,h_60,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/613491_5f65bf0a4ad64034b24f212b5092678a~mv2.png)
72 hours
![](https://static.wixstatic.com/media/613491_936bff6fd6ca476797ce8ad5b0a26cb9~mv2.png/v1/fill/w_50,h_50,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/613491_936bff6fd6ca476797ce8ad5b0a26cb9~mv2.png)
Unity
![](https://static.wixstatic.com/media/613491_49ebe2d59b0d4d8ebba71408716ea583~mv2.png/v1/fill/w_50,h_50,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/613491_49ebe2d59b0d4d8ebba71408716ea583~mv2.png)
C#
![](https://static.wixstatic.com/media/613491_26fd13325f0b4140b8c84363191762c8~mv2.png/v1/fill/w_60,h_60,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/613491_26fd13325f0b4140b8c84363191762c8~mv2.png)
Game jam
Summary
Kuru Myst was the game made on the first game jam I ever did. The team was composed by two game/level designers, one sound designer, one artist, and me as a developer.
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The game jam was the Ludum Dare 35, a three days long game jam, but because the jam was from saturday to monday, we really worked in the jam mood during two days because we were working on monday.
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The game is based on Kuru Kuru Kururin, a cool Gamecube game where you have a main character in constant rotation that have to avoid the walls. We added to this base concept a bigger world and some transformations to diversify the gameplay.
Post-Jam
We decided to continue the project after the jam, mainly to rework the level design that was too hard.
This is the terrain editor that I made to help the level designer in his task :
![](https://static.wixstatic.com/media/613491_2dc98bb972514a2a9cce0a6bed879042~mv2.gif)
It's a custom Unity editor in witch you can place, delete, insert or move points, and have a snap by pressing ctrl. You can also make the terrain loop, and every actions support undo/redo. The editor will automatically form the mesh and the colliders for the terrain on each change.
Links
![tbn_kurumyst_cover](https://static.wixstatic.com/media/613491_ede5180761a149f2ab9ec3c694ceca96~mv2.png/v1/fill/w_68,h_45,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/613491_ede5180761a149f2ab9ec3c694ceca96~mv2.png)
![kurumyst01](https://static.wixstatic.com/media/613491_4669582e404d489690e57cccf8b196b8~mv2.jpg/v1/fill/w_144,h_81,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/613491_4669582e404d489690e57cccf8b196b8~mv2.jpg)
![kurumyst04](https://static.wixstatic.com/media/613491_a577985d34f74bf4b6d86a1f61bc9841~mv2.jpg/v1/fill/w_144,h_81,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/613491_a577985d34f74bf4b6d86a1f61bc9841~mv2.jpg)
![kurumyst02](https://static.wixstatic.com/media/613491_c6b9273780f34b949cb55ad052dd2ae2~mv2.jpg/v1/fill/w_144,h_81,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/613491_c6b9273780f34b949cb55ad052dd2ae2~mv2.jpg)
![kurumyst03](https://static.wixstatic.com/media/613491_17ceaf62b49445269b7f2c1205ad8590~mv2.jpg/v1/fill/w_144,h_81,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/613491_17ceaf62b49445269b7f2c1205ad8590~mv2.jpg)
![](https://static.wixstatic.com/media/613491_0b797757d6db44eda7a7ac4482b641e5~mv2.png/v1/fill/w_103,h_103,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/613491_0b797757d6db44eda7a7ac4482b641e5~mv2.png)
Hey!
It's Benjamin.
Thanks for looking at my website! I hope you liked my projects so far! I've done a lot of different things, and I used some cool stuff that you could try in your own projects. Don't hesitate to wander a little in the project pages!
If you have anything to ask me about or if you have some ideas to share, please do, I love chatting about technical stuff ;-) .