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OpenGL PBR Rendering Engine

Overview

5 people
72 hours
Unity
C#
Game jam

Summary

   Kuru Myst was the game made on the first game jam I ever did. The team was composed by two game/level designers, one sound designer, one artist, and me as a developer.

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    The game jam was the Ludum Dare 35, a three days long game jam, but because the jam was from saturday to monday, we really worked in the jam mood during two days because we were working on monday.

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    The game is based on Kuru Kuru Kururin, a cool Gamecube game where you have a main character in constant rotation that have to avoid the walls. We added to this base concept a bigger world and some transformations to diversify the gameplay.

Post-Jam

   We decided to continue the project after the jam, mainly to rework the level design that was too hard.

This is the terrain editor that I made to help the level designer in his task :

   It's a custom Unity editor in witch you can place, delete, insert or move points, and have a snap by pressing ctrl. You can also make the terrain loop, and every actions support undo/redo. The editor will automatically form the mesh and the colliders for the terrain on each change.

Links

Hey!

It's Benjamin.

    Thanks for looking at my website! I hope you liked my projects so far! I've done a lot of different things, and I used some cool stuff that you could try in your own projects. Don't hesitate to wander a little in the project pages!

   

    If you have anything to ask me about or if you have some ideas to share, please do, I love chatting about technical stuff ;-) .

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